Opengl 4.6 compatibility
- Opengl 4.6 compatibility driver#
- Opengl 4.6 compatibility windows 10#
- Opengl 4.6 compatibility Pc#
- Opengl 4.6 compatibility windows#
Opengl 4.6 compatibility driver#
Mesa (the open-source Linux graphics stack that Intel and AMD both officially contribute to and endorse as their de facto Linux video driver these days its Nvidia support is reverse-engineered and far inferior to the proprietary driver that only Nvidia really has the resources to maintain) includes support for OpenGL and OpenGL ES on most platforms:īut yeah, OpenGL has never been anywhere near as easy or fun to work with or as widely-understood as most advocates of gaming on non-Windows platforms would like. It would be possible if shell extensions we're scripts or something else platform agnostic to just make them work on any platform, but they are not, they are native binaries. So to have a shell extension, you'd need to compile it as ARM64.
Opengl 4.6 compatibility windows#
Microsoft has seen the rewards to be reaped by going Apple and every break with their ponderous-legacy-support history usually involves a few steps toward trying to achieve their own version of that.Īll of the Windows part is running as ARM64 binaries. Perhaps MS is using some sort of 'use native ARM build of explorer.exe for extra performance' strategy with legitimate reasons for breaking x86 shell extensions but even in that case one would hope that anyone willing to rebuild their shell extensions to match would be allowed to play.Ĭan't say it's a huge surprise, though. Killing shell extensions also seems like a move driven more by having OneDrive be the only thing with native integration than by strict technical necessity.
Opengl 4.6 compatibility windows 10#
The whole situation goes to show that porting Windows 10 to ARM is a lot more complicated than merely porting the operating system code base per se, and that's not surprising. If there weren't so many porting issues, like OpenGL with its gigantic driver stack, it would be much easier for people to make the switch from x86 to ARM. How does Qualcomm lose if the machine runs OpenGL? It's the other way around, actually: Qualcomm must be frustrated at all the artificial barriers that stand between them and Intel when it comes to CPU adoption. If someone wants a Qualcomm / ARM CPU in their laptop or hybrid, it's most likely because of price and battery life. As for Qualcomm, they have exactly no incentive to join in with this scheme that I can see. It's really hard for me to believe that Microsoft thinks that it can use ARM/Windows 10 machines as a lever underneath the community of game / graphics developers, for some kind of platform advantage in graphics. Omitting OpenGL is straight up anti-competitive behavior. (I'm guessing ARM is more similar to PPC then either is to x86.) VPC utilized a just in time x86-> PPC binary translator that worked really well, especially when you consider the difference in architecture. When you consider the age of such apps versus the leaps in CPU power since then, I doubt you would notice a performance hit. The fact that it only works for 32-bit Windows means it's strictly for legacy apps that's cost prohibitive (or impossible) to update. We've seen this with Transmeta before - it didn't work well then and it won't work well now. But if the x86-to-ARM conversion is literally being done 100% in software, then I'll take a hard pass. With all the branding around Qualcomm Snapdragon thrown around this, I was assuming there was some kind of hardware-assist logic being built in to make this slightly less onerous on the SoC. If it's true, this makes me much less likely to entertain a Win10 ARM Device.
This is the first I've seen this information, and it's not confirmed in the linked document - where was this information found?
Opengl 4.6 compatibility Pc#
This is actually very disappointing - the old Virtual PC product never had a very good performance profile. The emulator is a derivative of Connectix Virtual PC, an x86-on-PowerPC emulator that Microsoft acquired from Connectix in 2003.